top of page
image 1.png
Cap 1 - CyberSpace VR - Responsive UI &

CyberSpace

RESPONSIVE WEBSITE FOR A VIRTUAL REALITY ARCADE

Overview
BACKGROUND

CyberSpace is a new virtual reality arcade that offers a wide variety of fully immersive games and experiences. The idea behind CyberSpace first immerged when a group of friends' love for virtual reality games became limited when just playing at home. CyberSpace brings the immersive multiplayer experience to reality. Players not only get to see the world around them with VR headsets, but feel their surroundings thanks to the haptic vests and the large spaces carefully designed to fully transport you to a different world. Gamers and non-gamers alike can enjoy a wide variety of games and experiences.

CLIENT

CyberSpace (Fictional)

 

ROLES

UX Designer, UX Researcher, 

UI Designer

​

DURATION

2021 (80 hours throughout 4 weeks)

 

TOOLS

Figma, Adobe Illustrator, Maze, Whimsical, Notion

​

CHALLENGE

Create a modern and fully responsive website that represents their brand, showcases their experiences, pricing, and the ability for users to book reservations online.

PROBLEM

With this challenge in mind, how might we create a website that helps promote their brand and the experiences they offer?

Design Process
icons8-search-96.png
icons8-venn-diagram-96.png
icons8-light-96.png
icons8-laptop-96 (1).png
icons8-design-96.png
icons8-forward-button-96.png
free-vector-gradients-16-2048x1152.jpg
Research

01

Research
RESEARCH GOALS

Before delving into research, I had the following goals in mind:

  • Update the overall brand identity to have a modern look and feel.

  • Identify the target audience and key demographics.

  • Learn about user needs, expectations, motivations, and pain points when shopping online.

  • Create a sleek and well-designed responsive website.

RESEARCH METHODS

To kick off the research phase, I chose to do the following research methods: 

icons8-study-96.png
Secondary Research

Research the immersive entertainment industry by looking into various resources, such as reviews, blogs, and videos.

icons8-pie-chart-96.png
Competitive Analysis

Conduct an analysis of competitors to gain a better understanding of the strengths and weaknesses in immersive entertainment.

icons8-communicate-96.png
1-on-1 User Interviews 

Speak with users to learn about their experiences, goals, needs, frustrations, motivations when booking immersive experiences.

SECONDARY RESEARCH & COMPETITIVE ANALYSIS

With these research methods in mind, I looked into other immersive entertainment companies that felt similar to CyberSpace to get a better understanding of the current market.

  • Instagram
  • LinkedIn
CyberSpace - Direct Competitors.png
PROVISIONAL PERSONAS

To get a better understanding of potential users I created the following provisional personas. Delving into this process early on in the research will help when creating the finalized user persona(s) down the line.

icons8-army-star-96.png
icons8-binoculars-96.png
icons8-time-96.png
icons8-game-controller-96 (3).png
icons8-new-96.png
CyberSpace - Competitive Analysis & Provisional Personas.png
USER INTERVIEWS (1-ON-1)

For the next portion of the research process I interviewed seven (7) participants all ranging from the ages of 25 to 32. Each session was recorded for later transcribing. During the interviews, I gathered the following information and data: 

​

  • All participants spend time with their family and friends often.

  • All participants have partook in some form of location-based entertainment (VR games, escape rooms, arcades).

  • Most participants own a VR headset.

  • Most participants enjoy immersive experiences.

  • Most participants learned or heard about these experiences through friends.

  • Some participants learned or heard about these experiences through social media.

GETTING TO KNOW THE USERS

Based on my research I created two (2) personas, Victor and Sandra. With a variety of interviewees, I thought it would be beneficial to have two personas. Throughout the entire design process I would refer back to Victor and Sandra to ask the "What? Why? How?" questions for a better understanding of perspective users. 

​

persona_1.png
persona_2.png
free-vector-gradients-16-2048x1152.jpg
Define

02

Define
SETTING THE GOALS

With the findings from my research I then moved on to defining the business goals, user goals, and technical considerations. By creating this diagram I was able to see overlapping commonalities.

CyberSpace Project Goals.png
FEATURE ROADMAP

Before listing out certain features, I reviewed my research to determine the high priority features down to the lowest priority features. These features were listed accordingly in the following order:

1. Must-Haves

2. Nice To Have

3. Surprising and Delightful

4. Can Come Later

MAPPING EVERYTHING OUT

Referring back to my research findings (card sorting, feature roadmap, and competitor analysis) I was able to generate a site map. By creating this structure that contained familiar patterns (homepage, search bar, navigation, and footer) could allow for a smooth and seamless experience.

CyberSpace - Stie Map.png
free-vector-gradients-16-2048x1152.jpg
Ideate

03

Ideate
GOING WITH THE FLOW

With this user flow, I was able to define possible scenarios users would take. Having several scenarios allowed for exploration of different actions, decisions, and pages.

CyberSpace - User Flow (Updated) - Compr

Click the image below to view a larger version of this user flow.

SKETCHING IT OUT

By taking all of the research driven data, I drew out several low-fidelity sketches to determine the placements of certain links, images, CTAs, etc. With each version I explored different layouts and content to see what I could come up with.

IMG_20210518_113254.jpg
IMG_20210518_113308.jpg
IMG_20210518_113223.jpg
free-vector-gradients-16-2048x1152.jpg
Test

04

Test
LAYING DOWN THE FRAMEWORK

When it came to creating these mid-fidelity wireframes, I referred back to my low-fidelity sketches and site map as guides to determine layout choices and feature placements.  

wireframes lo-fi.png
TESTING OUT THE PROTOTYPE

Before proceeding with the UI designs, I wanted to test out the layout and flow of the mid-fidelity wireframes to prevent having to go back and revise any UI designs. To test the website prototype, I recruited a total of twelve (12) participants

  • Two (2) participants took a moderated usability test via Zoom. The sessions were recorded and screenshared.

  • Ten (10) participants partook in a group critique usability test via Zoom. During the group critique session participants voiced their thoughts and feedback while I took notes.

cyberspace mid-fi wireframes.png

All of the participants completed the following tasks:

  1. Explore the homepage.

  2. Learn more about a VR game/experience.

  3. Book a VR game/experience. 

​

Design
free-vector-gradients-16-2048x1152.jpg
Design

05

DISCOVERING THEIR BRAND IDENTITY

With the basework of the website created, I then focused on developing the overall brand identity to give off a more futuristic and sleek feel. As a form of inspiration I gathered imagery on Pinterest as a starting point.

Brand Logo Ideas.png
Brand Logo.png
PREPPING THE UI KIT

When creating the brand style tile and UI kit I drew inspiration and compiled assets from the moodboard, logo designs, and wireframes. To keep inline with the established attributes I then designed UI elements that could be used throughout the website.

ui kit style guide.png
ui kit style guide 1.png
ui kit style guide 2.png
ui kit style guide 3.png
RESPONSIVE DESIGNS

With the use of my responsive wireframes I was then able to create the responsive UI designs that would then be used during the final prototyping phase. 

responsive designs.png
free-vector-gradients-16-2048x1152.jpg
Next Steps

06

Next Steps
REVISIONS

With the feedback I received during the first usability test I would then make changes accordingly. 

ADDITIONAL TESTING

Once those revisions have been I made, I would run a second round of usability testing with the updated prototype. 

HANDOFF TO DEVELOPMENT

Once I receive the approval from the stakeholders I would then handoff the design to the development team using Figma and Zeplin.

free-vector-gradients-16-2048x1152.jpg
Reflection

07

DECISIONS & IMPROVEMENTS

Working on this project allowed me to explore and reap the benefits of creating multiple personas. Creating a responsive with not just one, but two personas allowed me to fill in any gaps and take their decisions into consideration. As I progressed, I ultimately made the decision to test out the mid-fidelity wireframes/prototype before moving on to the UI designs as I wanted to focus more on the functionality

OPPORTUNITIES

By first tackling the functionality of the website with the help of usability testing, it allowed me to fully focus on the designs with no hesitation. Having this creative freedom with minimal setbacks allowed me to produce the high-fidelity designs and prototype in a timely manner

Image VR 1A.png
STRUGGLES

Early on in the project, I did struggle with figuring out the brand identity. While I initially had a specific vision in mind, it did fall into an almost cliché cyberpunk theme that has already been done time and time again with other VR arcades/experiences. With this in mind, I was able to take the brand identity into a completely different direction, a design that was unexpected, lighter, and refreshing.

Let connect! 👋

If you would like to get in touch to discuss a project or anything design related, feel free to reach out. 

  • LinkedIn
  • Resume
  • Medium

Thanks for submitting!

© 2025 by Roxanna Jackson.

bottom of page